Game Design: Tiled Game Boards

I’ve spent the last few weeks in dribs and drabs building a new game for Android. Lately I got deeper on what it means to have a ’tiled’ game space display where you construct the appearance of the game space by arranging a series of graphic images based on what’s needed for a certain level of the game. The idea is that you get essentially data driven graphics.

In my case the game space is a maze, ostensibly a map of a neighborhood. Creating these, still rather ugly tiles, is fairly painstaking both to understand what the tiles are in your vocabulary to be able to create a variety of game levels, and then to do the graphic design and actual image files for these baybies.

Here you can see a basic game space over three generations of my art work, from unrecognizable to simply ugly. You know I like my software to be ‘beautiful’ so the game designer in me is really disappointed in the good-for-nothing artist in me who is working for the other guy 🙂

If you look closely you will notice that the ‘topology’ of the game space is the same, just the images in each of the tiles have changed:

First Generation Second Generation Third generation

0 thoughts on “Game Design: Tiled Game Boards

  1. The aesthetics of your game board may not be striking but it is not that bad either and it continuously improved, that's what is important. Sometimes unfussy and simplicity works.


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