Book of Pop!Tech: Clock of the Long Now

http://rcm.amazon.com/e/cm?t=blogbridge-20&o=1&p=8&l=as1&asins=0465007805&fc1=000000&IS2=1&lt1=_blank&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr

I just finished reading Steward Brand's book "The Clock of The Long Now". It's a quick, illuminating read, talking about the creation of a Clock and Library meant to last for 10,000 years, and how that thought and vision will affect the way we are. I recommend the book!

"Time and responsibility. What a prime subject for vapid truisms and gaseous generalities adding up to the world's most boring sermon. To spare us both, let me tie this discussion to a specific device, specific responsibility mechanisms, and specific problems and cases.

The main problems might be stated, How do we make long term thinking automatic and common instead of difficult and rare? How do we make the taking of long term responsibilities inevitable?" (from Clock of the Long Now")

Related to the book is the site of the Long Now Foundation, which has several projects connected to the idea of the long now, it is also worth taking a look.

http://rcm.amazon.com/e/cm?t=blogbridge-20&o=1&p=8&l=as1&asins=0345341848&fc1=000000&IS2=1&lt1=_blank&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifrAlso referenced in the book is another book that looks very interesting, which I just ordered, sight unseen. It's called "Finite and Infinite Games" by James P. Carse. Here's the first chapter:

"There are at least two kinds of games. One could be called finite, the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing to play." (from Finite and Infinite Games)

Intriguing, ain't it?